What I learned about Akka Streams by making a game with it
Akka Streams is a versatile framework for creating reactive systems. Does it handle supporting an unusual use case of an arcade video game? In this presentation, I will highlight potentials pitfalls - and ways to avoid them - when using Akka Streams in low-latency, erratic-input applications.
Session length
90 minutes
Language of the presentation
English
Target audience
Intermediate: Requires a basic knowledge of the area
Who is your session intended to
People already for familiar to Akka Streams, wanting to gain more intuition on how it operates in similar scenarios.
Speaker
Mikołaj Koziarkiewicz
(SoftwareMill)
Mostly internal presentations and some local JVM meets. Regarding international conferences, I have presented on this subject during Scalar 2018, the recording is viewable here: https://www.youtube.com/watch?v=YiGxz_HvJcc .